Being an entrepreneur is a personal challenge and great opportunity. Entrepreneurs let visionary ideas become real, drive the economy and development of their countries, create jobs and endlessly thrive for the wellbeing of their families and communities. The EU-funded project ”Future Young Entrepreneurs” helps school-to-work-transition by providing business mentoring and first hand practical work experience for young people from India, Indonesia, Malawi, Netherlands, Romania, Vietnam and Germany. The project is planned and managed by Goethe-Institut e. V. read more...
Crossing borders - Future Young Entrepreneurs meet in Sun Beach City
How do 15 teenagers from India, Romania, Vietnam and Germany get together at the drop of a hat and without boarding a plane? And how do these 15 students manage to turn an idea into a start-up company in only three hours? The Leuphana University Lüneburg
knows! In a world record attempt across continents, the university launched an online simulation game for students to set up multicultural event agencies in Sun Beach City.
Friday morning, 7.30 am: The technical staff of the Secondary School Olching takes care of the last settings. At 8 o’clock sharp, all Future Young Entrepreneurs of the German project partner are at their places and excitedly wait for the simulation to begin. At exactly the same time, the Entrepreneurs in Vietnam, Romania, Indonesia and India have gathered in front of their screens - thousands of kilometers away, but what feels like next door. Just like the participants of the EU-project, students in Belarus, Croatia, Ukraine, Turkey and Denmark start this day with computer screens shining light on their excited faces. They are all students at schools of the initiative: “Schools: Partners for the Future (PASCH)“ and have been invited by the Goethe-Institut to test their sense for business ideas. And not only that: They also get to know PASCH-students from all over the world.
“The first minutes were pretty exciting and a bit chaotic.“ Andreas Mayr
In Olching, the games begin even before the school bell rings. Some of the groups are already reading the instructions. From the back of the room sounds the dial tone of the video connection. Some students of the other groups stand up, curious to see whose face appears on the screen. Soon enough, the video chats are all up and running. The noise level rises. 75 teenagers talk to each other, although there are only 25 in the room. After the first excited “Hello” via video chat, the room becomes quiet and the students focus.
In small groups, they now discuss their businesses with partner teams in two other time zones. For the next three hours, they will discuss ideas, calculate risks, draft a business model and finally create an event agency together. But before numbers are thrown in or single words become slogans, it is about finding the USP, the Unique Selling Point. What will be special about the agency?
“Everybody had different interests, so that it was a challenge to come to an agreement considering all points of view.“ Franziska Preitnacher
„What was special above all, was that the ideas were developed across different cultures, with everyone contributing something against the backdrop of their personalities and abilities. We took public festivals as an inspiration, such as the Oktoberfest in Germany and a popular festival in Vietnam.“ Maximilian Haas
The online simulation game saw the creation of wedding planners, companies for multicultural festivals, start-ups for all-inclusive parties and many more. And all of this within three hours, across the globe.
“This was our first time acting as entrepreneurs, and we learnt a lot of things just by participating in this game. We learnt about how to negotiate, add ideas, work together with people we don’t even know and stand up for our beliefs.” Najla Nadira Nasution
This project has been funded with support from the European Commission. This publication (communication) reflects only the view of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.